I developed Frontier - Field Mining Drill as a field deployable resource extractor for the Frontier asset system. It is game optimized for PC and console and created with Unity and Unreal users in mind. It was created with a PBR mask workflow that enables customizable materials in Unity which gives developers control over wear, rust, dirt as well as color and text/symbol layers.
At the time of its creation the asset was the first real power consumer in the Frontier asset system and it was nice to really see how it gave more life to previous assets.
The asset is available at:
Unity Asset Store
https://assetstore.unity.com/packages/3d/props/industrial/frontier-field-mining-drill-377912
FAB
https://www.fab.com/listings/23d67c04-791a-4505-9365-951f678f97df