Hard-surface 3D artist focused on creating production-ready sci-fi assets for real-time applications. My work combines grounded industrial design with balanced futuristic design and practical usability, aiming to produce assets that integrate cleanly into game projects and support efficient development workflows.
I specialize in field technology, modular equipment and functional sci-fi design, with an emphasis on clarity, material customization, and cohesive visual systems. My Frontier series explores a growing ecosystem of interconnected tools and infrastructure designed for exploration, survival and technical gameplay scenarios.